My Grass Farm Upgrade Planner
A session shopping order you can follow without a spreadsheet.
This upgrade planner is a Cash order for My Grass Farm. It assumes the game is live on Roblox, you can redeem codes, and you would rather compound than gamble. It matches the upgrade tier list and the story in make money fast. It does not invent coefficients.
Before you open the shop
Redeem RELEASE and MERCHANT if they still work. That is 600 Cash, four Pirate Farmers, and a new Grass Type. Instructions: how to redeem codes. If you skip this, every later line is harder.
First ten minutes
- Confirm Pirate Farmers are cutting. If not, fix pathing, do not buy DarkLord.
- Buy Cut Speed until the starter swing feels less sticky.
- Process hay. If a pile remains, buy Silo Rate next, not land.
- Do not touch Rolls yet.
This is also the spine of Getting Started.
First hour
- If large patches stay standing, buy a Farmer—see starter workers.
- Collect stands. Uncollected Cash is a skipped rank.
- Buy land only if the current fence is busy. Details: expand farm.
- Put workers on MERCHANT turf if you have it. Grass type tiers explains why green still matters as backup.
After the loop is boring in a good way
- Small Rolls and Pure Luck packets for rare grass. Stop if you cannot afford the next Cut Speed.
- Mutation Luck last. Rainbow is a hobby.
- Specialists last. Special workers are dessert.
Money Reserve rule (even without a script)
Keep a Cash floor that can buy one more Cut Speed or Silo Rate. Scripts expose this as a slider; you can do it with your eyes. If a panel is buying luck at zero reserve, turn it off—auto farm.
When to ignore the planner
If a patch slashes luck costs and Discord confirms it, skim Updates and spend a little earlier on Rolls. If RELEASE expires, buy Farmer sooner. If MERCHANT expires, do not pretend you own Gold-style turf.
Printable mental card
Codes → Cut Speed → Silo Rate → Worker coverage → Land → Luck → Special names.
If you buy in that order, you are using the planner. If you buy in reverse, you are using YouTube. Return to the tools hub for the offline list when you are done shopping.
Two example carts
Cart A, new account: RELEASE Cash into Cut Speed, leftover into Silo Rate, no luck. Cart B, second week: one land purchase after a busy fence, then a small Rolls packet, then stop. Cart A matches Getting Started. Cart B matches rare grass without betraying the loop. If your cart looks like DarkLord plus Mutation Luck on day one, empty it and start again.
Recheck after MERCHANT
A new Grass Type can make Silo Rate more urgent because each cut is worth more. It does not make Mutation Luck more urgent. Recalculate the floor, then keep the same wave order. Merchant week is not a personality rewrite.
If you are already rich
The same order still works; you just skip waves you already finished. Do not “catch up” by buying every specialist in one night. Read special workers and buy one treat. Put the rest into land that workers already fill.
Print the wave list in your head: speed, silo, worker, land, luck. If a shop is not on the list, it can wait. That is the whole planner. Return via the tools hub when you forget.
If the shop feels loud, buy nothing for one minute and cut instead. The next rank will still be there. Loud shops are how luck sneaks into wave one.
Frequently Asked Questions
Quick answers to the most common farm questions.
What should I buy with RELEASE Cash?
Cut Speed first, then Silo Rate if hay piles up. Keep Pirate Farmers working. Do not dump it into Mutation Luck.
When do I buy luck upgrades?
After speed, silo, and workers. See rare grass.
Should I save Cash?
Keep a small floor for the next speed rank. Do not hoard the whole bar while the blade is slow.
Does this planner include Robux shops?
No. It is the free Cash order. Game passes are optional and not required to follow this page.